Florian Rival/GDevelop: Release 3.6.76

Name: GDevelop

Owner: Florian Rival

Release: GDevelop 3.6.76

Released: 2014-12-23

License: NOASSERTION

Release Assets:

  • Improved object editor: objects can be dragged to groups, the content of a group is now displayed in the list, global objects and groups are now shown in bold.
  • Reworked the window to select a condition or an action to be more simple and clear.
  • Added the Event Store: Browse the events templates made by users from GDevApp.com, customize and insert them in your game. And double click on a template inserted in your game to edit it even after its insertion.
  • Added Event Groups, that can be used to organize events.
  • Added experimental support for Javascript events, for HTML5 games (see examples).
  • Added support for saving (and loading) games to JSON files.
  • New start page, and fixed bad alignment on Ubuntu.
  • Fixed severe memory leaks when loading textures.
  • Changed the middle click behavior: the middle button must be kept pressed to move in the scene editor.
  • Platformer characters are pushed out of platforms if stuck inside.
  • Added a Fill tool and Undo/Redo buttons in the editor of Tile Map objects.
  • Various fixes and performance improvements for Tile Map objects.
  • Added optional offset for the grid in the scene editor.
  • Fixed bad cursor shown on Ubuntu in the scene editor.
  • Fixed condition testing for the visibilty of a layer.
  • Changed titles of some mouse related conditions to highlight the support of touchscreens.
  • Added ScreenWidth and ScreenHeight expressions for HTML5 games.
  • Fixed SceneWindowWidth and SceneWindowHeight for HTML5 games.
  • Ensure that when multiple images are added to a sprite object on Ubuntu, the insertion is made in alphabetical order.
  • Fixed syntax highlighting in the events editor.
  • Various minor fixes and improvements.
  • Switched from LGPL to MIT license for most codebase. Enjoy!

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