Florian Rival/GDevelop: Release 3.6.76
Name: GDevelop
Owner: Florian Rival
Release: GDevelop 3.6.76
Released: 2014-12-23
License: NOASSERTION
Release Assets:
- Improved object editor: objects can be dragged to groups, the content of a group is now displayed in the list, global objects and groups are now shown in bold.
- Reworked the window to select a condition or an action to be more simple and clear.
- Added the Event Store: Browse the events templates made by users from GDevApp.com, customize and insert them in your game. And double click on a template inserted in your game to edit it even after its insertion.
- Added Event Groups, that can be used to organize events.
- Added experimental support for Javascript events, for HTML5 games (see examples).
- Added support for saving (and loading) games to JSON files.
- New start page, and fixed bad alignment on Ubuntu.
- Fixed severe memory leaks when loading textures.
- Changed the middle click behavior: the middle button must be kept pressed to move in the scene editor.
- Platformer characters are pushed out of platforms if stuck inside.
- Added a Fill tool and Undo/Redo buttons in the editor of Tile Map objects.
- Various fixes and performance improvements for Tile Map objects.
- Added optional offset for the grid in the scene editor.
- Fixed bad cursor shown on Ubuntu in the scene editor.
- Fixed condition testing for the visibilty of a layer.
- Changed titles of some mouse related conditions to highlight the support of touchscreens.
- Added ScreenWidth and ScreenHeight expressions for HTML5 games.
- Fixed SceneWindowWidth and SceneWindowHeight for HTML5 games.
- Ensure that when multiple images are added to a sprite object on Ubuntu, the insertion is made in alphabetical order.
- Fixed syntax highlighting in the events editor.
- Various minor fixes and improvements.
- Switched from LGPL to MIT license for most codebase. Enjoy!