Florian Rival/GDevelop: Release 4.0.85

Name: GDevelop

Owner: Florian Rival

Release: GDevelop 4.0.85

Released: 2015-09-05

License: NOASSERTION

Release Assets:

  • Huge internal changes to have multi-language support ("Unicode") in games.
  • New AdMob object, that can be used to display ad banners (or interstitial screens) in HTML5 games exported to iOS/Android with Intel XDK.
  • Automatisms are now called Behaviors for objects (more intuitive and easier to understand).
  • New scene stacking feature: a new action allows to pause the current scene and launch a new one. You can then go back to the previous one with another action. This makes it easy to create a pause menu, a RPG combat system, rooms/building that you enter from a map...
  • Improved export of HTML5 games to Cordova/Intel XDK.
  • New editor for text objects
  • Add "Save as a folder project": projects can be saved with scenes, external events and external layouts stored in a different file for each. This makes it easier to collaborate on a game as a team.
  • Hold Shift in scene editor to resize object while keeping its aspect ratio.
  • Hold Shift in scene editor to rotate an object in increments.
  • "Snap to grid" now snaps objects when resizing them in scene editor.
  • Improvements on TileMap objects, including a reduced memory consumption for large maps.
  • Improvements for HDPI ("retina") screens.
  • Several bugfixes for pathfinding that should now work properly in all cases.
  • Fixed search not working in the objects editor.
  • Fixed extra border condition of Destroy Outside Behavior.
  • New PIXI Particles advanced Javascript demo.
  • Fixed objects from hidden layers could still be selected and moved in scene editor
  • Internal code cleaning and improvements.
  • Fixes for Mac OS X in the scene editor.
  • Removed compilation of native games to a single file executable (was too unstable and prone to antivirus blocking).
  • Add support for horizontal mouse wheel in the scene editor.
  • Various bug fixes

Thanks to @victorlevasseur for his awesome work on Unicode support and other big internal tasks!

⚠ This is a beta release and projects saved with GDevelop 4 _can not be opened_ with GDevelop 3. Be sure to _always make a backup_ of your games before opening and saving them with GDevelop 4!

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