Florian Rival/GDevelop: Release v5.0.0-beta58
Name: GDevelop
Owner: Florian Rival
Release: 5.0.0-beta58
Released: 2018-12-11
License: NOASSERTION
Release Assets:
⚠️ Piskel is not working in this version, prefer using beta59
✨ New features
- Add support for Piskel layers (thanks @blurymind!).
- You can edit layers in Piskel and they will be saved in your object or resource so that you can edit them by reopening Piskel later.
- Add support for showing interstitial and reward videos in Facebook Instant Games.
- Learn more about it here: http://wiki.compilgames.net/doku.php/gdevelop5/publishing/publishing-to-facebook-instant-games/monetize
💝 Improvements
- Make access to variables 50% faster during the game.
- Add options to locate/open/copy path of a resource.
- Add options to scan for new fonts and audios, or remove unused fonts and audio files in resources.
- Add a Color picker when a color is required by an action.
- Add 400% zoom option to scene editor (thanks @Wend1go!).
- Improve descriptions of some actions and conditions.
- Add plane-and-clouds and bouncing-ball-and-rope examples (thanks @Lizard-13 and @zatsme!).
- Replace the old confusing parameter of forces by two choices: "Instant" force or "Permanent" force.
🐛 Bug fixes
- Fixing offsets in positioning of objects and other glitches when using forces (thanks @Lizard-13!).
- This should avoid glitches that could be seen when you're trying to position objects relatively to other objects that are moving with forces (including platforms).
- Fix rendering of ShapePainterRuntimeObject with absolute coordinates when far from camera.
- Fix Android build failing when no icons specified for the game.
- Prevent time between frames to be set too low or to 0 in SpriteEditor.
- Fix potential memory corruption when setting up JavaScript code events.
- Fix issue with draggable behavior when object is deleted while dragged (thanks @Lizard-13!).