Florian Rival/GDevelop: Release v5.0.0-beta59

✨ New features

💝 Improvements

  • Make access to variables 50% faster during the game.
  • Add options to locate/open/copy path of a resource.
  • Add options to scan for new fonts and audios, or remove unused fonts and audio files in resources.
  • Add a Color picker when a color is required by an action.
  • Add 400% zoom option to scene editor (thanks @Wend1go!).
  • Improve descriptions of some actions and conditions.
  • Add plane-and-clouds and bouncing-ball-and-rope examples (thanks @Lizard-13 and @zatsme!).
  • Replace the old confusing parameter of forces by two choices: "Instant" force or "Permanent" force.

🐛 Bug fixes

  • Fixing offsets in positioning of objects and other glitches when using forces (thanks @Lizard-13!).
    • This should avoid glitches that could be seen when you're trying to position objects relatively to other objects that are moving with forces (including platforms).
  • Fix rendering of ShapePainterRuntimeObject with absolute coordinates when far from camera.
  • Fix Android build failing when no icons specified for the game.
  • Prevent time between frames to be set too low or to 0 in SpriteEditor.
  • Fix potential memory corruption when setting up JavaScript code events.
  • Fix issue with draggable behavior when object is deleted while dragged (thanks @Lizard-13!).

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