Florian Rival/GDevelop: Release v5.0.138
Name: GDevelop
Owner: Florian Rival
Release: 5.0.138
Released: 2022-06-21
License: NOASSERTION
Release Assets:
💝 Improvements
Update all dark themes and rework the light theme entirely to have a modern look and feel.
Improve/fix the drag'n'drop to allow again horizontal movements to quickly move an event.
Add mass and moment of inertia expressions for the Physics behavior.
Suggest all expression types in autocompletions of expressions
- Also automatically convert number expressions to text (using ToString()) when needed.
Add WebManifest to exported web games (Thanks @arthuro555!)
- This allows a game hosted on a website to have a proper icon and orientation when a shortcut to it is added to the home screen on Android or iOS.
No longer count pauses (when the tab is hidden) for the players session duration statistics
If you missed it, the asset store has been improved in the last few versions. A big thank you to everyone in the community that gave a bit of their time to take part into some user research chats and explained their experience with GDevelop and the asset store: Doomsday, HelperMuzan, Melon, Breed, TheBeeDev, ArticMan, Hussinali121, dmendz, teo, jumpingj, Jurfix, THEspectre, Crimson Dan x (Kurimuzondan), VegeTato, Entropy.
⚙️ Extensions, 🎨 assets and 🕹 examples
- [BoidsMovement] Add an extension to simulates flocks movement (thanks @planktonfun!)
- [PixelPerfectMovement] Fix: top-down characters moving on a grid no longer go side way after colliding with an obstacle.
- [CursorMovement] Fix conditions were always returning true when called a 2nd time.
- Add a new pack: Pixel Platformer by Wishforge Games (packaged by @Entr0py404)
- Removed the "simple checkpoints" custom extension from the Platformer example.
- Add an example to show how to simulate a flock movement with the "Boids movement" extension (thanks @planktonfun!)
- [TopDownGridMovement] Add obstacles.
- Add "The Conviction of Gun Dude Mobile". A mobile version of the desktop game of the same name, with dual joysticks to be played on a touchscreen and an adapted difficulty!
- Fire Bullet extension can now shoot multiple bullets at once
- Add the ability to shoot multiple bullets at once
- Cooldown: Time between shots (seconds)
- Bullet Quantity: Number of bullets shot at once
- Firing Arc: Range of angles that bullets will shoot. Bullets are evenly spread within this range.
- Angle Variance: Each bullet angle will be randomized in this range (degrees)
- Add expressions for new settings
- Rotate bullet is now a parameter (enabled by default)
- Changed rotate bullet from a parameter to a property
- Add paid packs by Andre Holtz
- Cleaning and fixes for the platformer example
- Replaced custom "simple smooth camera" extension with official "smooth camera" extension
- Removed the "player start" object
- Changed the first checkpoint spawn to be where the player object is at beginning of scene
- Fixed the broken climb animation
🐛 Bug fixes
- Fix the physics engine contacts/collisions between objects not detected when they happened shortly between frames.
- Fix clicks on checkboxes that are far from the label on the same line in the editor.
- Fix asset thumbnail sometimes having a wrong size when navigating the Asset store.
- Fix category of "Error of last save attempt" leaderboard expression.