Florian Rival/GDevelop: Release v5.2.169

💝 Improvements

  • Prevent saving in the same folder as GDevelop's executable
    • Some users have mentioned their project disappear after a GDevelop's update. This is a safe-guard to avoid projects from being saved in the executable folder, as it gets deleted on every update.
  • Rework the asset store to show bundles and owned packs first
    • Also slightly improve the size of dialogs on large screens

🐛 Bug fixes

  • Fix multiple flaws in collision masks & points management:
    • Adding a new sprite in a new animation will now correctly copy points and collision masks defined in others if "sharing with all animations" is toggled
    • Automatic collision mask will now be automatically applied when adding multiple sprites, or when editing with piskel
    • Collision mask will be applied correctly for new sprites, when the default (full image mask) is set
  • Fix a bug where renaming project elements wouldn't work when an action is using the default layer

Note Thanks Rusher_go, H0ndred and @VegeTato for your involvement regarding collision masks usage!

⚙️ Extensions

  • [Reviewed] [FPS] Update: Provide more accurate values for frames per second
    • Improved FPS accuracy by using a sliding window (thanks @arthuro555)
  • [Community] [CheatCode] New extension: Adds a condition to check if a specific cheat code was entered with the keyboard Thanks to @ayushbhardwas

🎨 Assets

Free asset packs

By Reactorcore:

Premium asset packs

By Barely Apes:

By Reactorcore:

🕹 Examples

  • [load-testing] New example: Test how GDevelop performs under load
    • Create thousands of objects to see how they impact the performance of the game.

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