Florian Rival/GDevelop: Release v5.4.211

🐛 Bug fixes

  • Fix instance number properties which could not be saved to 0
    • Also add back the ability to use keyboard arrows and mouse wheel to control the value precisely
  • Show a loading texture when a Panel Sprite is loading, instead of an error texture
  • Fix crash in the scene editor when changing the Panel Sprite tiled/stretched option
  • Fix checkered background in collision and points editor
  • Fix exception when changing an external tilemap file after it was initially missing

🛠 Internal changes (for developers)

  • Avoid unnecessary recompilation of many C++ files at each build

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