Babylon.js/Babylon.js: Release 5.2.0
Name: Babylon.js
Owner: Babylon.js
Release: 5.2.0
Released: 2022-04-14
License: Apache-2.0
Release Assets:
Changes:
- #12362: ktxTextureLoader: Mark _useSRGBBuffers when loading an SRGB-enabled texture format
- #12394: DebugLayer : Accessors onNodeSelectedObservable
- #12395: Fix #12394
- #12392: [GUI] Skip invisible or unrenderable children in layout calculations
- #12388: Add normal input to clear coat Block
- #12390: [Engine] Add a flag to use opacity instead of diffuse texture for transparent shadows.
- #12174: Unicode/emoji characters in Playground are lost upon Save
- #12391: Fix #12174
- #12393: Fix wrong PG key saving
- #12387: switch sandbox to double (and fix a tiny GC issue with audio)
See More
- #12386: [Build] include loaders and serializers in typedoc definition
- #12385: New flag to preserve scaling when using gizmos
- #12384: [Build] remove legacy directory
- #12383: [Build] update package lock
- #12373: [NME] Different selection priorities for nodes and frames dependent of marquee or click selecting
- #12378: add overrideCloneAlphaBetaRadius to ArcRotateCamera
- #12382: [Build] gltf2interface must be transpiled, otherwise it's not available.
- #12377: [Playground] support debug in older versions
- #12376: [Inspector] Add some missing onPropertyChangedObservable to inspector…
- #12375: fix: getPositionData missing slice of vertex positions
- #12176: Additional WebXR image tracking changes for native integration
- #12097: WebXRImageTracking and NativeEngine changes to support image tracking in BabylonNative
- #1032: Small fixes and improvements for input managment
- #12332: Add support for GLTF 2.0 Serializer KHR_materials_specular
- #12372: Fixing typings for camera detachControl
- #12374: Physics,scene Bug fixes
- #12369: Fix minor shader compiler issues
- #12370: Fix babylon mesh parsing, materials were not reattached.
- #12363: [Build] Move the local server to compile using ts-loader
- #12367: Revert the missing fix and add some logs
- #12365: Add support for Iridescence in PBR and GLTF
- #12366: Reset cached vertex data after CPU skinning is turned off
- #12361: make param defaults explicit for function getPositionData
- #12354: [NME] Prevent alt+click shortcut to drop elbow on complex node connections
- #12359: Fix #12354
- #12356: Fix default settings in video texture
- #12357: [Playground] Avoid double loading a scene when the playground is saved.
This list of changes was auto generated.