Babylon.js/Babylon.js: Release 6.20.0
Name: Babylon.js
Owner: Babylon.js
Release: 6.20.0
Released: 2023-09-07
License: Apache-2.0
Release Assets:
Changes:
- #14261: Flow graph iteration 0.0.3
- #14270: Fix texture not ready when parsing NME
- #14269: Add new InstanceID info
- #14264: Matrix Compose block needed for NGE
- #14268: Fix #14264
- #14267: fix action manager disposal when shared
- #14266: Compute shaders: Add support for external (video) textures
- #14265: Screenshots: Fix OffscreenCanvas not supported in older browsers
- #14263: Fix mathblock to accept floats with vectors
- #14194: Add context action to create Node Geometry in PG to parallel Node Material flow
See More
- #14262: Fix #14194
- #14246: Map Range node in NGE appears to accept Vectors, but results in NaN
- #14260: Fix #14246
- #14244: Conversion from float to int inconsistent in NGE nodes
- #14259: Fix #14244
- #14256: Debug node does not handle matrices in NGE
- #14258: Fix #14256
- #14243: Quick Add of Debug Nodes
- #14140: Flow graph iteration 0.0.2
- #14242: Instantiate nodes using matrices need original positions
- #14257: Fix #14242
- #14255: Constraints debug view - pivots
- #14254: Pre-pass renderer: Add an option to generate normals in world space
- #14251: Fixes Bounty #Generate equirectangular 360 panorama from babylon.js scene
- #14253: Occlusion queries: Use the first camera in the case of multiple cameras
- #14250: Performance viewer: Fix crash when object is empty
- #14252: bug Update geometry.ts
- #14249: RuntimeAnimation: Fix original value used in the bone matrix case
- #14248: KTX2Decoder: Fix UASTC_R8_UNORM wasm path
- #14238: FreeCameraTouchInput: Add check for Handedness
This list of changes was auto generated.