Redot Engine/redot-engine: Release redot-4.3-beta.1

Bug fixes:

  • TCP bug fix to eliminate packet loss when message buffer fills up.

  • Pixel Snap calculated in canvas space instead of world space for predictable, accurate snapping.

  • Projection::invert for orthographic projection now behaves correctly.

Improvements:

  • A* Pathfinding now has an optional maximum distance to reduce the impact of an unreachable target.

  • Additional input stage after physics picking. This enables Redot to better handle cases such as clicking a unit on a map in an RTS game, or a click to move game, where input previously was handled in a troublesome order.

Known Issues: Mac builds lack logo on the icon.

Note: for the templates you have to download the export template archive and manually link the export template for your editor platform as a custom release template in the export manager. We are working on automating the export template system for future releases.

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