Flame Engine/flame: Release 1.0.0
CHANGELOG
[1.0.0]
- Add
ButtonComponent backed by two PositionComponents
- Add
SpriteButtonComponent backed by two Sprites
- Allow more flexible construction of
EffectControllers and make them able to run back in time
- Remove old effects system
- Export new effects system
- Introduce
updateTree to follow the renderTree convention
- Fix
Parallax.load with different loading times
- Fix render order of components and add tests
- Fix
HitboxCircle when component is flipped
- Add
ColorEffect
MoveAlongPathEffect can now be absolute, and can auto-orient the object along the path
ScaleEffect.by now applies multiplicatively instead of additively
isHud replaced with PositionType
- Remove web fallback for
drawAtlas in SpriteBatch, but added flag useAtlas to activate it