Flame Engine/flame: Release 1.0.0
CHANGELOG
[1.0.0]
- Add
ButtonComponent
backed by two PositionComponent
s
- Add
SpriteButtonComponent
backed by two Sprite
s
- Allow more flexible construction of
EffectController
s and make them able to run back in time
- Remove old effects system
- Export new effects system
- Introduce
updateTree
to follow the renderTree
convention
- Fix
Parallax.load
with different loading times
- Fix render order of components and add tests
- Fix
HitboxCircle
when component is flipped
- Add
ColorEffect
MoveAlongPathEffect
can now be absolute, and can auto-orient the object along the path
ScaleEffect.by
now applies multiplicatively instead of additively
isHud
replaced with PositionType
- Remove web fallback for
drawAtlas
in SpriteBatch, but added flag useAtlas
to activate it