Flame Engine/flame: Release v1.15.0
1.15.0
- REFACTOR: Minimize
Vector2
creation in IsometricTileMapComponent
(#3018). (5d3be313)
- FIX: Set margins of
JoystickComponent
properly (#3019). (e27818d8)
- FIX: Properly update sprites in SpriteButtonComponent (#3013). (23cf8b9d)
- FIX: Lifecycle completers to be called for FlameGame (#3007). (3804f524)
- FIX: CameraComponent no longer throws Concurrent modification on stop (#2997). (6a1059b0)
- FIX: Updated PolygonComponent.containsPoint to account for concave polygons (#2979). (a6fe62a2)
- FIX: Add missing generic to
ComponentViewportMargin
(#2983). (1d9fe613)
- FEAT: Add support for base64 encoded images to be manually added to Images cache. (#3008). (1e56293c)
- FEAT: Make
Component.key
public (#2988). (7fbd5af9)
- FEAT: Add a hitboxFilter argument to raycast() (#2968). (d7c53e23)