Flame Engine/flame: Release v1.6.0
flame
- v1.6.0
- PERF: Avoid Vector2 creation in
Sprite.render
(#2261). (736733d9)
- FIX: Only use initialized game for tests and remove setMount from onGameResize (#2246). (2a0f1d4b)
- FIX: Re-use paint object in ImageParticle (#2210). (7a945d96)
- FIX: Depend on test: any for flame_test (#2207). (acfd418d)
- FEAT: Add a
canSee
method to the CameraComponent
(#2270). (2347c8f5)
- FEAT: Add
moveBy
to CameraComponent
(#2269). (51e54ebe)
- FEAT: Added computed property CameraComponent.visibleWorldRect (#2267). (f4b0e73f)
- DOCS: Update example to not create Rect objects (#2254). (a306338b)
- DOCS: Teh -> the (#2225). (ff7f36d0)
- BREAKING REFACTOR: The method
onLoad()
now returns FutureOr<void>
(#2228). (d898b539)
- BREAKING FEAT: Adds new route methods
pushReplacement
, pushReplacementNamed
, and pushReplacementOverlay
(#2249). (a2772b4e)